Yesterday's OA character has me thinking about other games with similar settings. Like Chanbara.
I own the pdf, but have not yet played it. Being modeled on the B/X ruleset means chargen should be fairly quick and simple.
PCs have the normal six abilities, and the baseline is 4d6, drop lowest, arrange to taste. Unlike AD&D, there is no recommendation to keep rolling until two (or more) scores are 15 or better.
Here we go: 15, 7, 8, 12, 12, 13. I hope the various class requirements aren't too harsh.
Koda Kanamichi the Mahotsukai (magician), specifically an Onmyoji (Exorcist or monster hunter) 1
S - 12 none
I - 15 +1
W - 8 -1
D - 13 +1
C - 12 none
Ch - 7 -1
Current XP: 0 XP until next level: 2501
AC 7
HP 5
Spells Known: Contact Minor Spirit, Sainted Weapon, Spirit Ward
Background: Shukyo (religious)
Allegiances: Temple, Family
Religion:
Skills: Astrology/Geomancy, Investigation, Letters, Religion, Esoterica
Special Abilities:
Magic Dice - a d6
Demon Hunter - +1 to hit/+2 to damage with weapons to fight demons, undead, and spirits and may use magic dice as combat dice.
Proficiencies: basic and classical weapons, light armor
Equipment: prayer beads, partial light armor, bisento (1d12), dagger (1d4), club (1d4), adventuring gear
That's it. Far faster and certainly better organized than OA, and as a bonus, Comeliness is not considered.
Chanbara is a sweetly packed rulebook. Even if I never ran such themed adventures, a large portion of the DM section can be ported to any game, particularly the tables for various leaders, holdings, weather... really, the entire 'Setting up the Campaign' portion of the book is worth the pdf price, and I may let it swing my next purchase of POD things.
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