I realized a few days back that when I am generating PCs I want to play, this is a far more enjoyable process. This might be self-explanatory for some, but it took me about a week to sort it out.
With that in mind, today is Tri-Tac Games' Bureau 13: Stalking the Night Fantastic.
Skim-reading through it, I get X-Files, Kolchak, Supernatural, and Buffy vibes. Which can only result in a good thing.
So let's get started!
Anna-Maria Hernandez, Level 1
Strength - 4d6-5 = 12
Constitution - 4d6-4 = 10
Dexterity - 4d6-4 = 9
Agility - 4d6-4 = 10
Intelligence - 4d6-4 = 16
Wisdom - 4d6-4 = 5
Luck - 4d6 = 15
Charisma - 4d6-4 = 15
Psionics - 2d20-20 = -1 so no psionics
Throw - Str+Acc+Dex / 3 = 36/3 = 12ish
Accuracy - 4d6-4 = 15
Dodge - Str+Agi / 2 = 22/2 = 11
Magic Resistance - d6 converted to percentage = 1%
Hit Points - Str+(2x Con)+d10 = 32+d10= 33
Magic - only if you are psi
Supernatural Sensitivity - 4d6-4 = 9
Piety - 0-20, as chosen by the player. 15
Skills: 1 primary + 2 related skills + 15 for high intelligence + 5 for Bureau 13 training:
Emergency Medical Care 8, Health Care 5, Lifesaving 3
Swimming 4, Psychology 3, Sociology 2, Vehicle Repair (auto) 2, Small Boating 3, Human Biology 3, Computer Operation 1, Cryptology 2, Diplomacy 1, Language - Spanish 4, Language - French 3, Public Speaking 1, Religion (Catholicism) 2, Entertainer (Singing) 4, Entertainer (Comedy) 1
Supernatural (natural) 1, Supernatural (spirits & undead) 1, Evidence Dispersal 4, Combat Driving 1, Paranormal Psychology 1
Current XP: 0 XP for next level: 1001
HP 8
AC - armor has different scores depending on weapon type. Rugged civilian clothes and an awesome leather duster.
Equipment: clothes mentioned above, .357 revolver, 9mm Uzi, dark sunglasses, personal conviction that she is right, a sheathe knife, Gerber multitool.
Hernandez often blunders into trouble, but luckily talks herself out of it or barters her life-saving skills into safety. This regular escaping her 'just rewards' has only increased her faith in Catholicism (and her own self-confidence - is it the sin of pride?). As a youth, she sang in the church choir and honed her skills as a fast-talker. She felt drawn to becoming an EMT and ambulance driver, and did so for several years until an emergency call brought Anna-Maria face-to-face with something that SHOULD NOT BE. Surviving that encounter, Anna-Maria was recruited by Bureau 13 as a field agent. She is anxious to begin her first 'real' mission to carry the fight against what must be the legions of Hell.
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That is a LOT of stats, with an odd 4d6-4 mechanic, tempered with some outside determinants, but with experience, scores can be slowly increased, and more skills gained. Skimming through the rest of the book, there are several subsystems and other fiddly-looking bits.
I like the idea of such a game, but don't know how long I could handle the mechanics of it. Maybe with time it would grow on me.
All that said, the introduction offers some outstanding Gamemaster advice:
Inconsiderate, ridiculous, or homicidal players should be removed from the game at the first opportunity, (preferably with a heavy blunt instrument). There is no room in a role-playing game for fools who get other player's characters killed or spoil an adventure with acute stupidity.
The rest of the advice is solid, but the above bit is the best-written of the advice bullet statements.
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