It occurs to me that I have a barely-read hardback on my games shelf that needs some spine-cracking.
Or so I have read, as I have yet to play it. It has elements that have ended up in my personal houserules for 5e (Mighty Deeds), and elements that I want to incorporate (the entire magic system).
In all honesty, I should just run DCC games once time allows me to run games. It is simpler than houseruling everything.
Being on a wizardly kick of sorts, here is another wizard, DCC-style.
DCC is 3d6 in order. No fudging, no rearranging, none of the Methods for AD&D. Should be entertaining, if nothing else. As I want to roll up a wizard, I'll be rolling sets until the Intelligence score is ... reasonable.
8, 12, 12, 12, 10, 9
16, 13, 7, 10, 11, 7 might make an interesting, if short-lived, fighter.
10, 6, 10, 16, 14, 11 the 14 in Intelligence is what I wanted. It turns out this makes for a decent Elf, which is basically a fighter/wizard, so I'll shift over to an Elf, instead. For names, I found a nifty one-page wizard-naming sheet in the OSR RPG Facebook group, but I don't have permission to share it.
Vyntralun the Judge of Crows, Wanderer, Survivor of Funnels, Chaotic Elf 1
Strength 10 - no adjustment
Agility 6 - -1 adjustment
Stamina 10 - no adjustment
Personality 16 - +2 adjustment
Intelligence 14 - +1 adjustment, +1 spell
Luck 11 - none; Seventh Son - spell checks
Current XP: 15 XP to next level 50
HP 4
AC 8?
Languages Known: Common, Elven, Goblin
Class Abilities: Infravision; Immune to magical sleep and paralysis; heightened senses; luck; languages; action dice
Spells Known (3): Charm Person, Ekim's Mystical Mask, Spider Climb
Original Occupation: Elven Sage
Equipment: Dagger, Parchment and Quill Pen, Adventuring Gear, Longsword, Leather Armor
Goals: master magic before it masters them. Find peace without death.
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