Monday, January 31, 2022

2022 Character Creation Challenge - Day 31

This is it, the last entry for this year's Character Creation Challenge.  It's even on time!

I had considered writing up a full wizard's guild or magicians academy (The School of the Unseen, with a focus on Enchantment and Illusion magics), but my ambition has left me.

7, 9, 8, 8, 5, 15 - s/he convinces people to die in their name.  No.

15, 6, 7, 7, 10, 11 - another likeable fool. No

5, 13, 11, 11, 11, 8 - an irascible man, who rages incessantly at the injustice of the cruel dice of fate and the games that the gods play with mortals, using us as mere pawns. Yes, yes, indeed.

Not my tattoo (I opted for Tom Servo instead of a wizard), but this is how I picture Mephedrone.


Mephedrone the Apoplectic, C Magic-User 1

S 5 - -2 to hit, damage, open doors

I 13 - reads and writes native language, plus one more

W 11 - none

D 11 - none

C 11 - none

Ch 8 - 3 retainers max, retainer morale 6, -1 adjustment to reactions, 

Current XP: 0       XP required (+5%): 2,501

HP 2

AC 10

Languages Known: Common, Goblin, Orc

Spells Known: 1st- Sleep

Equipment: dagger, light adventurers kit, robe, sandals, a shawl, a permanent snarl and a readiness to rant about anything, hands stained green with the poisons he uses to torture captured clerics.

History and Goals: Mephedrone wants justice against the gods.  He isn't sure how to get it, but that is his goal - determining their games and actively thwarting the gods' plans.  For all his anger and bombast, Mephedrone works well with gangs of humanoids, ambushing other adventurers and taking their things.

Except clerics. Clerics die ... exquisitely.

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No headgear for Mephedrone - he is too weak to wear headgear.  He might make a decent villain or villain's henchman, though.  Opening up an ambush with a sleep spell against a party of 1st and 2nd level B/X PCs kills them just as dead as when those same PCs sleep a band of goblins or orcs.  Turnabout is fair play and all that.

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