Thursday, June 30, 2022

Mail Call!

Back in February, I backed several Kickstarters.

They have begun to arrive, and I just want to share how awesome they are and how excited I am to make use of them!

Gig Economy by Colin Sproule

As the title and picture imply, Gig Economy is a book of retainers.  Products like this have been seen before, in the heyday of TSR with Rogue's Gallery and The Shady Dragon Inn, and elsewhere.  Aside from ruleset, Gig Economy's main difference lies in ease of use, through a nifty d20 mechanic, names, and short personalities.  

I've already made use of it in our most recent DnD session, and the players seemed to enjoy the NPCs.

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Through the Valley of the Manticore by Jacob Fleming, founder of Gelatinous Cubism Press

Though I missed his earlier kickstarter for the adventure In the Shadow of Tower Silveraxe, a print copy of it was an add-on I gladly added on.  While I have not yet gotten to use these (literally arriving yesterday), Jacob's reputation speaks for him, so I am confident it will be awesome.  If nothing else, they're an excellent model of what a published adventure should aspire to, format-wise.  

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Yes, this image is from the Bundle sale at Drivethrurpg.

Lastly is a trio of books by Courtney Campbell of the blog Hack & Slash.  I've been reading his blog for almost ten years, and have wanted to get print versions of these three compilations for some time.  As they were on sale at Drivethrurpg, I decided that the time is now, and am glad I did.  These also arrived yesterday, so all I have done is flip through them, but wow, fun and useful stuff, with the BECMI book being most immediately useful to me.  I took advantage of the bundle pricing and now have three fine hardbacks to add to my gaming shelf.

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I backed a few other kickstarters that are in various stages of readiness.  When they arrive, I will sing their praises, too.

Ironguard Summer 2022: Session 2

In attendance - Elren the Woodelf Druid 5 and Yelrah the HalfOrc Barbarian 5, backed by a half-dozen meatshields outlined HERE.

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Our game picks up where it left off last time - with the PCs hunting missing hunters.

Tracking the goblins to their lair, our heroes found themselves overlooking a valley full of goblins, as well as 5 humans tied to stakes near a large fire and a larger tent.  Elren summoned a pair of giant vultures to distract the goblins while Yelrah led a daring raid (himself, the Dwarf, and several people-at-arms) into the camp to free the captives.  

Cries of 'Bree-Yark' in all its variations filled the air as the vultures successfully distracted goblins.

As the minions were freeing the prisoners, a goblin stepped out of the central tent, laughed and growled 'another soul to power my ascension!' as its flesh rippled and it grew and grew into a 7-8 foot hairy goblin thing - definitely the source of the unknown scent!

Yelrah was unphased and uttered, 'eat this' then rolled initiative.  Winning by a large amount, Yelrah rolled first with advantage (raging) and connected critically.  Cascading damage dice houserule kicked in and the end state was a very dead goblin-thing (71 damage total between two hits).  With his first blow, Yelrah kneecapped the fiend, and as it fell forward, he pulped its skull.  The fiend collapsed onto the ground and immediately began smoking and bubbling, a sulfur stench filling the air until - within seconds - all that was left was a body-shaped outline of scorched earth.  

As the fiend melted away, the sounds of 'bree-Yark' grew closer as two groups of goblins rounded the large tent - a trio to the south and a trio to the north.  Boltag let fly a crossbow bolt at the south group, missing utterly, while Elren sent his vultures directly into combat - one missing as a Goblin ducked, and the other goblin getting its head crushed in a mighty beak, cutting off its words in mid-Bree.

Galrik the Dwarf charged the north trio and the vultures, while Yelrah walked towards the south trio.  Elren cast Thorn Whip, missing at first, but then catching the rhythm of it, sheared off a goblin's head.

The northern goblins knocked Galrik down and bleeding (maybe that is why he hates Goblins - he loses fights to them?), while the southern Goblns fell steadily to Yelrah's mighty blade.  Cries of 'Bree-Yark' filled the air as both trios were quickly dispatched and the remaining goblins failed their morale roll and bolted into the surrounding forest.

A healing word later had Galrik on his feet, pondering his sliced mail and rethinking his distrust of the elf.  His ponderings were cut short as Yelrah called him over and the two entered the central tent.  Inside was a sleeping area made of several furs, three amphorae filled with wine, and a large chest (two-person lift size and weight).  A quick search of the tent turned up a key to the otherwise simple lock.  Yelrah opened first the lock and then the chest, dodging most - but not all - of the spring-loaded darts that flew out of it.  Plucking the darts (3 damage between the two of them, blah) from himself, Yelrah's eyes focused on the coins glittering in the light - gold and silver all loose and jumbled deep together.  

Plunging his arms into the coins, he felt around for anything that might be hidden, finding a bottle or vial, and then the stem of a goblet.  Leaving both covered in coins, he closed the lid and then he and Galrik carried it to the others while Elren and Boltag stood in overwatch, and the others bound the wounds of the rescued humans.

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Three of the prisoners wore hunting leathers in brown and green, while the other two wore tattered robes of black and purple and yellow.  Yelrah recognized the robes, but wasn't sure exactly from where - despite their similarity to the ones worn by the chaos priests from his last adventure.

Interrogating the rescued prisoners, our heroes learned that their names were (courtesy of Gig Economy - it arrived!): the pair in leathers that are the missing hunters are Tambo the Steady and Corso the Lovely (with a lascivious smile - but no teeth!), while the third in leathers being named Eiron of the Swamp - and he smells like one.  Meanwhile, the two in robes are Toly Springall (who speaks only in cliches - this was fun to roleplay) and Craigie Pollock who smells of onions and garlic, but is quite interested in Yelrah's muscles. 

The robed individuals, Craigie, actually, provided useful information to the team - the shapeshifting goblin was a fiend from the lower planes called a Barghest. He didn't reveal much beyond that except that he and Toly were ambushed while on a pilgrimage.

A barghest.

When asked how Eibon came to be captured, he said goblins ambushed him and his friends, and his friends ran. After the q&a session, the hunters were asked if they knew an alternate route back to the keep, and all three acknowledged that they did.  Tambo and Corso's route was chosen over Eibon's, who just shrugged and went along with the group.  

This left the chest as the next order of business.

Yelrah opened it, with Elren watching over his shoulder.  As coins were sorted out, Elren noticed that some of the silver pieces were actually platinum, and he claimed those (12 pp).  Yelrah claimed the gold coins (100gp), and the two left the remaining coinage (1000sp and 1000cp) to be divided up among the others as the others saw fit.  This left the potion and the goblet.  

Examining the liquid in the bottle revealed it to be viscous and Yelrah said he was looking forward to drinking it in an emergency.  It's label read 'the key to the labyrinth of mazzamaxx.'  As for the goblet, it looked like this:

Maybe Yelrah will drink the potion from this goblet?

Coins in pockets, the freed prisoners commented that they were unarmed, their belongings taken by the goblins.  Heading back into the camp, they quickly picked up dropped goblin weapons - not the best, but better than nothing.  A wandering monster roll reminded all that they had dallied long enough - perhaps far too long.

Note that while the prisoners were gathering weapons, Yelrah handed Elren the wooden ring he had found.  Elren donned it and felt a tingle - as in 'spidey sense is tingling' tingle.

We ended with the group ready to head back to Ironguard Keep.

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All told, it was a fun session, with lots of laughs.  Initiative and cascading dice rolls made the fight with the Barghest not nearly what I was hoping for, but still lots of fun.  All those 6s that Yelrah rolled for damage!

The potion is a bottled memory, though the players don't know that yet.  As for the goblet, that is the Goblet of Apsethus.  Because when you have few players, you need NPCs to travel with them.

I haven't decided on what exactly the ring does, yet, but I do have some ideas.

Saturday, June 25, 2022

A Sword Called Honor

Honor.

Honor's sentience is provided by the essence of a Marut.  As such, Honor has rather strict definitions of what is, and more importantly, what isn't, honorable behavior. Wielders that are honorable by its definition gain all sorts of benefits, while those that act in a dishonorable fashion suffer penalties.

Presume the LEGO person is 6 feet (about 2 meters) tall.

Its hilt is wrapped with unicorn-leather and the weapon itself is forged from a magical alloy of moonsilver, cold iron, orichalcum, mithril, heartwood, onyx, and steel, Honor can slice through all material-based resistances, presuming it connects, of course.  To assist in this endeavor, honorable wielders using Honor as their weapon gain Advantage on attacks.

In addition to Advantage on attacks, critical hits trigger a Thunderwave spell upon the target.

Honor also provides access to several abilities stemming from its Marut essence: Air Walk, Dimension Door, Locate Creature, True Seeing, and Plane Shift.  While the sword's wielder can activate these abilities, Honor will also use them in pursuit of the 'honorable' solution, or to prevent a dishonorable situation.

Below are some ideas regarding Honor's thinking.

Examples of what Honor considers honorable behavior:

  • accepting a challenge to a one-on-one duel
  • issuing a challenge for a one-on-one duel
  • sacrificing self for others, typically via combat
  • announcing oneself before attacking
  • making a promise, vow, or taking an oath
  • keeping a promise, vow, or oath
  • accepting the surrender of enemies

Examples of what Honor considers dishonorable behavior:

  • surrendering to save one's own life
  • not accepting a challenge to a one-on-one duel
  • murdering prisoners that had surrendered
  • murdering beings that cannot defend themselves
  • putting self before others
  • not attempting to rescue comrades-in-arms during a battle
  • retreating from a fight once started (but not avoiding a fight entirely)
  • attacking from behind or from ambush
  • the use of poison
  • breaking a promise or vow or oath
  • breaking any personal taboos (Honor knows)
  • using any of Honor's abilities to leave a fight - major infraction
  • using any of Honor's abilities to 'cheat' a fight - major infraction

Honor is capable of speech, but doesn't speak much.  When it does speak, it is either to answer a direct question asked of it, to warn the wielder of a potential dishonorable act, or to issue a challenge to something mighty in order to give its wielder a chance to redeem their honor.  This challenge is always in a language the mighty thing can understand - and so can the wielder.  

It always speaks in a loud, clear, emotionless voice.  Its challenges are more booming than just plain loud.

For minor infractions of dishonor, Honor's wielder attacks at Disadvantage.  For larger infractions, Honor will challenge creatures or beings to single combat, and that entire fight the wielder is at Disadvantage.  Honor may instead demand some form of service from the wielder to redeem itself.  Once redeemed in Honor's eyes, attacks are at Advantage and powers become available again.

In extreme circumstances, Honor will attempt to dominate a dishonorable wielder in order to have them go somewhere private and commit seppuku. At this point, the wielder is dead and their honor redeemed.

As such, this is how Honor is normally discovered - in the belly of a kneeling corpse or skeleton in some out of the way location. 

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DM Notes: Honor as a whole is a slippery concept that walks a fine line between vainglory and pride.  

For inspiration, look at real world honor-bound cultures for ideas.  

Alternatively (or additionally), there are tables in the 1e Oriental Adventures, the CMG supplement, the 3.5 SRD ruleset, Pendragon (any edition), Hackmaster, and other systems and games.  Just be sure to let the PLAYERS know what the sentient blade finds honorable and dishonorable... if they think to ask it.  If not, trial by error is a method.  

Monday, June 20, 2022

Ironguard Summer 2022: Notes

The first session ended with a small mystery, both for the players and myself.  Namely, what exactly is the 'other thing' that the Druid-in-wolf-form smelled.

I've decided what it is.  This lets me decide where its going and what its up to.

That said, given that this is the B5 portion of my B2-B5 mashup, readers might guess where it's headed (no, not to the Dungeon of Signs, although I may have adopted some of the suggestions to make these adventures better).

Jim Roslof.  Cover Art B5 Horror on the Hill.  B5 is criminally underrated.


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Here are some details on the meatshields I rolled up using Meatshields (a great resource); each random person has the chance for Equipment, Background, Possessions and Knowledge, and Notable Features.  Sometimes these extras are blank, other times they are incredibly useful.  


Mordox the man-at-arms: Hand Axe, Dagger, Leather & Shield  Town Liar

Bron the man-at-arms: Hand Axe, Dagger, Leather & Shield   Tanner; Small book with pressed flowers

Galrik the Dwarf: Warhammer, Chainmail & Shield  Vendetta: Kill All Goblins! Pouch of jerked beef; Hates wizards

Halla the woman-at-arms: Hand Axe, Dagger, Leather & Shield Failed Tradeswoman

Boltag the man-at-arms: Light Crossbow, Dagger Leather Aspires to Godhood  Chain (10')

Norwyn the Torch-Bearer: Dagger   Escaped convict; Can outrun a bear

Some of the extra information is fun and lends itself to play, both in session and my planning for later sessions.  Give Meatshields a try, but maybe before session, so you can use better names.

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In other news, I found a third player, one of the Ohio gang.  We had a class on Discord use and I should get his PC via email this week.  He's only free on weekends, though.

We meet Wednesday evening, so there should be another session log later this week.



 

Wednesday, June 15, 2022

Ironguard Summer 2022: Session 1

We begin again, with H reprising his role as Yelrah the Half-Orc Barbarian, K coming in (due to lost character sheet) as Elren Dogwood, Wood Elf Druid, and maybe B as a rogue of sorts.  If scheduling allows.  As such, we are recruiting, and hopefully I can get a friend or two from Ohio to join us.

The joys of Discord-gaming.  

Oh, after the last big score, Yelrah is level 5, as is Elren.  That said, if any established PCs die in the game, they'll come back at level 1.  Otherwise, normal houserules apply.

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Elren arrived at Ironguard Keep with the monthly supply caravan.  Yelrah's money was just about gone, so he was keen to find new adventuring companions to help him fill his purse.  After all, in the last 18 months, Albrecht, Svetlo, Klayton, and Kirsten had all departed Ironguard, with Morgan Ironwolf and Ulster joining them.  Ori was still at Ironguard Keep, but mostly kept to the other Dwarves (Nori, Dori, and Snorri) because it is unseemly for Dwarves to drink with Half-Orcs.

So it was that Elren Dogwood and Yelrah the Barbarian and forged a partnership. The ever-helpful halfling proprietor of the Lion's Den, Jacob Marleybone, provided an opportunity to earn some gold and assist the Keep.  Specifically, some hunters had gone missing, and needed to be found.

Yelrah knew the local wilderness was dangerous, so the two of them hired some local toughs (courtesy of Meatshields): a Dwarf named Galrik, and several humans named Mordox, Bron, Halla, Boltag, and Norwyn.  The deal was struck for the princely rate of 2gp per person per day AND a share of treasure recovered. 

Now at eight people, the stalwart adventurers headed east in search of the missing hunters.  To get across the river, though, they needed to pass through the ruins of Kingsbridge.  Once there, they passed several lifelike statues, to include one of a mounted knight charging.  They could hear hammering that grew louder and louder, eventually ending near a former tavern and fountain.  

Sitting by the fountain were a pair of wooden puppet children, the source of the hammering was an older gentleman, hammering giant ratskins up on a wall.  Discussion revealed that this was Gepetto and that he remembered Yelrah.  More importantly, he remembered seeing the hunters, as they had left a gift for Gepetto's wife - a small gem.

Yelrah asked about leaving gifts for the wife, mostly why.  Gepetto shrugged his shoulders and said, 'for luck, I guess.'  Then he whispered, 'what she really likes is tobacco, though, especially Longbottom Leaf.'   Missing the hint, our adventurers moved along, but not before noticing the shades in tavern window moving, as if someone had been watching and suddenly dropped them.

Once past Kingsbridge, they ran afoul of Sprites, who tripped Elren, made Yelrah cuss, and then tied the shoelaces of the hirelings together, resulting in a cussing jumbled pile of people.  To drive them off, Elren summoned up several hawks to harry the sprites; harrier hawks, no doubt.  This strategy worked, and the band continued up the old road.

A northern harrier hawk in flight; another pet I am not allowed to have.

The travelers made good time before stopping to camp at nightfall.  When Klayton left, he took the rug-cabin with him, so the group pitched a proper camp.  Into the ruddy glow of the fire light stepped an old woman with a basket of apples.  Being a kindly old woman, she offered everyone a shiny red apple.  Failing to pass saving throws, everyone in the party ate the best apples they've ever had - juicy, crunchy, sweet, and the texture.  Excellence!  She thanked them for their time and promised to see them again.


She stepped out of the forest of Snow White and into the adventurer's firelight.

The rest of the night was uneventful.  After breakfast, the group continued their travels, eventually coming across a Giant Owl, who grudgingly helped the 'servants of the hag' as he addressed them.  From the Owl (dubbed 'Weird Owl' in the chat), they learned that it had seen the hunters a few days prior, then pointed to the east and flew off, buzzing the party as it left.  At this point, Galrik the Dwarf snapped about 'creepy old people, wooden children, and talking animals.'  Yelrah calmed him by saying, 'oh, you ain't seen nothing yet.  Just wait.'

Dusk was falling when the band arrived at the caravanserai.  I described it like this:

From Dungeon #18, the adventure Chadranthar's Bane

They explored briefly and found it overgrown, but also evidence of irregular use. Inside the main room, they found a half-dozen bedrolls laid out, and food on the table, but no hunters.  Searching for the hunters in the dark was discussed and discarded as the party opted to camp in the shelter.  Dice rolls favored them and they slept soundly through the night.

Come morning, Elren shapeshifted into a dire wolf in front of the hired help.  This freaked the hired help out, particularly Galrik (who HATES wizards, according to Meatshields).  Again, Yelrah talked him down, with some help from Elren the talking dire wolf.  Trouble averted, Elren sniffed out the trail of the hunters, eventually finding a clearing that reeked of death and hunters and goblins and ... something else.

At this point, they split into two groups: Elren with Galrik and Norwyn (who can outrun a bear according to Meatshields), and Yelrah with the rest.  Yelrah questioned the logic of Elren pairing with a Dwarf that wants him dead, and it was decided that it was either a demonstration of trust or that one of the pair would be too dead to care.  

Yelrah's group entered the clearing first, while Elren and friends flanked around.  Within the clearing were four dead hunters and about a dozen dead goblins.  Purses and throats had been professionally cut, even on those with otherwise fatal wounds.  Despite this, an overlooked ring was discovered by Yelrah - a fine ring made of polished wood, with tiny leaves carved into it.  He pocketed it.

Elren and friends entered the clearing and Galrik started crushing dead Goblin skulls with his warhammer.  When Elren tried to calm him, Galrik looked up, obviously crazed.  Elren then lifted a leg and pissed on a dead Goblin, which make Galrik laugh aloud and scarily before going back to skullcrushing.  As the chat pointed out, 'through piss and bone, friendship is grown.'  

Doing some basic math, Yelrah realized two hunters were missing.  Investigation led to the discovery of a path headed northwest, complete with broken branches, heavy footprints, and blood spatter.

We called the session due to bed time.

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Yup.  A hag versus two 5th level PCs and a half-dozen level 1 retainers.  The players knew she was trouble the instant she appeared, and that is okay.  I'm looking forward to her reappearing down the road.  I think her name might be Granny Smith, because apples (and a Green hag).  

I haven't decided what the 'something else' is yet, but have a week to determine it.  

It might be an Eyeblight - something I found on the Wandering Monster table I have written, with this description: ugly as sin. Viewing it sickens mortals like a trog’s stench.  Otherwise, use Fomorian from MM136.

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The game is still online via Discord, but I relocated within my house, so cannot easily get to the wine.  This is good for several reasons, especially as I drink wine by the tumbler-full and tend to keep going until the box or bottle is empty.  So it was a dry game for me, and I am thankful for it.

If nothing else, it makes it so much easier to write up the post-game log.

Tuesday, June 14, 2022

Food for Thought

A guilty pleasure of mine is watching Corporal's Corner videos, addressing different camping/bushcrafting things.  Camping is a dream of mine, meeting my vague ideas of manliness, while also being a hobby I can truthfully say I lack time to pursue - Alabama weather encourages this.

Basically, these videos provide me an excuse for me to get cool outdoorsy stuff for my kids to inherit in 30+ years.  I know they'll thank me then.

These videos led to Townsends, a channel dedicated to the 18th century lifestyle, including recipes.  From there, I found Tasting History, particularly these episodes about mead and historical butterbeer.  This could make for an entertaining way to teach history - people remember food.

Given how many games are either pseudo-historical settings or actual historical settings, these are ideal videos, if only to set the mood.

I bring all this up because there are many folks who not only feed their gaming groups, but go out of their way to make thematically appropriate food - there is even an official DnD cookbook (and an unofficial book of DnD-themed drink recipes)!

So if you cook for your group, try some of these recipes.

Duergar Rations. Image from this lovely thread on Tumblr.  Note it details what this food actually is.

Inspirational Art

 Angus McBride is a noted artist in the realm of military history and fantasy.  His work is distinctive and its capturing of activities is what draws me in.  At some point a hardback collection of several pieces was printed, and immediately hit the realm of $60-$80+ on the collectible market.  

So I have gone without - until I checked it on a whim at Amazon, and found one for $20 and shipping.  I bought it without hesitation.


Now that it has arrived and I've gotten to flip through it, I am pleased.  This book is muchly reprints from the various military history books from Osprey Publishing, themselves a great series to own for the military historian, or just for the Game Master looking for art to explain something in game.

Speaking of games, there are two other collections of McBride's work.  The first is Legendary Beasts, illustrations from a magazine of yesteryear.  The second is all of the Tolkeinish artwork for I.C.E. MERP game (MERP deeper dive). 

Spend some time checking out the art and letting it carry your imagination away.  

It is well worth it.