Showing posts with label DCC. Show all posts
Showing posts with label DCC. Show all posts

Friday, June 11, 2021

DCC and the Frankengame

Compiling various houserules to run the game I want to run has led me to DCC, and it has lots to borrow: the mighty deeds, the entire magic system, the lovely random tables, and the flavor.  

Honestly, about the only thing I might dislike about DCC is the additional funny dice and that is because I feel I own enough dice - heresy, I know!

The cover of the comprehensive rules tome; the hardback holds a (large) place of pride on my bookshelf.

So the question I am asking myself, is why not run a full blown DCC game and be done with it?  I have the rules in pdf, so providing players with copies is trivial.  I have reams of adventures for DCC, initially for idea-mining, but I can run them as-is, as well.

Finding the players prove the issue.   Where I live are lots of gamers, but from what I can tell, most are 5e, which is the system they have grown used to.  Nothing wrong with that - my Frankengame certainly uses advantage/disadvantage from it, and the Ghosts of Saltmarsh book is a lovely addition to my shelf (but I am a Saltmarsh fanboy, so that may bias me).  I've run and played 5e, and it works, despite being too super-heroic for my tastes.

I can do a rough survey and find out.  

Then its a question of time.

Edit:  HERE is a fairly thorough review of DCC.