Showing posts with label GURPS. Show all posts
Showing posts with label GURPS. Show all posts

Monday, January 31, 2022

2022 Character Creation Challenge - Day 25

GURPS Dungeon Fantasy.

I used the system before this month, for a Swashbuckler sort, but today it is a .... wizard! Shocking, I know.

Arguably the most important book for a would-be Magic-using player.

Abercrombie the Fitch

Attributes: ST 10 (0); DX 12 (40); IQ 15 (100); HT 11 (10)
Secondary Characteristics: Damage 1d-2/1d; BL 20lbs; HP 10 (0); Will 15 (0); Per 12 (-15); FP 11 (0); Basic Speed 6.00 (5); Basic Move 6 (0)
Advantages: Energy Reserve 3 (Magical) (9) and Magery 3 (35) and 30 points - Intuition (15), Language (3); Energy Reserve 7 (Magical) (12)
Disadvantages: -15 points - Weirdness Magnet (-15), -20 points Curious (-5); Oblivious (-5); Overconfidence (-5); Stubborness (-5)
Skills:
Staff-14 (8)
Innate Attack (any) -14 (4)
Alchemy-15 (8)
Hazardous Materials-14 (1)
Hidden Lore (Spirits)-15 (2)
Meditation-14 (2)
Occultism-15 (2)
Research-14 (1)
Speed-Reading-14 (1)
Teaching-14 (1)
Thaumatology-15 (1)
Writing-14 (1)
Cartography-14 (1)
Climbing-11 (1)
Diplomacy-13 (1)
Fast Draw (Scroll)-12 (1)
First Aid-15 (1)
Hidden Lore (Magical Items)-14 (1)
Hiking-10 (1)
Scrounging-12 (1)
Stealth-11 (1)


Spells (30 spells 1 point each)
  1. Apportation-16
  2. Counterspell-16
  3. Create Air-16
  4. Create Fire-16
  5. Create Water-16
  6. Deflect Missile-16
  7. Detect Magic-16
  8. Dispel Magic-16
  9. Fear-16
  10. Fireball-16
  11. Haste-16
  12. Heat-16
  13. Identify-16
  14. Ignite Fire-16
  15. Keen Vision-16
  16. Light-16
  17. Magelock-16
  18. See Invisible-16
  19. Seek Earth-16
  20. Sense Life-16
  21. Sense Spirit-16
  22. Shape Air-16
  23. Shape Earth-16
  24. Shape Fire-16
  25. Simple Illusion-16
  26. Stone Missile-16
  27. Turn Spirit-16
  28. Walk on Air-16
  29. Walk on Water-16
  30. Wizard Eye-16
Background and Goals: Abercrombie has always experienced wierdness, which is how he discovered he could work magic.  Since that time, he has functioned mostly as a ghostbuster, and has come out on top so many times that he automatically presumes his luck will hold.  His goal is to become a known and respect pyromancer, but he has a long way to go before that happens.

He is also smart enough to realize that fireballs won't solve every problem.

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As before, I didn't read the descriptions of the various advantages, disadvantages, or skills, I just went with what sounded interesting.  I applied the same logic to spell choice.  Fortunately, there is a master spell table in the back of the Spells book, so page flipping was minimal.  

I do like how GURPS uses prerequisite spells to learn more advanced spells, and how that table in the back of the book spells out the prereqs. These prerequisite spells quickly filled out my starting 30 list, so further reading will dictate how useful this wizard actually is.  If in play, I would learn the hard way, but having this master table is a fine way to customize a wizard, as it provides immediate goals to work towards, spell-learning-wise. A better organized character write up would include the various schools of magic for the spells.

All that said, my understanding is that not all GURPS spells are in Dungeon Fantasy, merely most of them.  This knowledge comes from reading the blog Dungeon Fantastic.

If I were actually planning to play this PC, I would put more thought into spells and such chosen.
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Tuesday, January 11, 2022

2022 Character Creation Challenge - Day 11

It's time to branch out, but still not another T2K PC. Instead, I'm looking at GURPS Dungeon Fantasy.  After all, I enjoy the blog Dungeon Fantastic enough that I went and bought the boxed set and a few extra books, besides.


I may as well some use out of them. 

As the box says, Dungeon Fantasy is powered by GURPS, so there is much crossover with the basic GURPS game.  Unlike the utter freedom of a typical GURPS PC, Dungeon Fantasy has helpfully grouped various advantages, disadvantages, and such together so that folks coming over from DnD can still have a 'class' that isn't quite a class. In Dungeon Fantasy, though, they're called Professions.

Here's a review that explains all this far, far better than I can hope to do.

As the video review said, each Profession contains a menu of options.  My appetite tonight is for a Swashbuckler, ala' Cyrano de Bergerac.  Numbers in parentheses are how many character points it costs.


Le Petomane, Swashbuckler

Attributes:  ST 11 (10); DX 15 (100); IQ 10 (0); HT 13 (30).

Secondary Characteristics: Damage 1d-1/1d+1; BL 24lbs; HP 11 (0); Will 10 (0); Per 10 (0); FP 13 (0); Basic Speed 7.00 (0); Basic Move 7 (0).

Advantages: Combat Reflexes (15); Enhanced Parry 1 (weapon skill of choice) (5); Luck (15); Weapon Bond (any starting weapon) (1); and Weapon Master (weapon of choice) (20).  Plus 60 extra points from a large list: Rapier Wit (5), Every One's a Critical (15), Springing Attack (10), Great Void (10), ST+2 (10/level)

Disadvantages: -15 from this list: Outlaw's Code of Honor (-5), Never Refuse a Challenge to Combat (-10); -35 from this list: Compulsive Spending (-5), Impulsiveness (-10), Overconfidence (-5), Sense of Duty (adventuring companions) (-5), Gregarious (-10)

Skills: Choose one: Rapier-20 (20), Fast Draw (rapier)-17 (2); All of these: Acrobatics-15 (4), Brawling-16 (2), Carousing-13 (1), Jumping-15 (1), Savoir-Faire-11 (2), Stealth-14 (1), Thrown Weapon (knife)-16 (2), Wrestling-15 (2).  Then choose seven: Fast-Talk-9 (1), First Aid-10 (1), Gambling-9 (1), Hiking-12 (1), Intimidation-9 (1), Lasso-14 (1), Search-9 (1)

Equipment: rapier, several throwing knives, fancy clothing, magnificent feathered hat, loaded dice, normal dice, deck of marked cards, traveler's clothing, adventurer's pack, extra wineskins

That's everything mechanical.  To be honest, I would prefer someone else to guide me through a few combats to learn the GURPS way of doing things, but beyond that, PC creation was fairly simple.  Granted, if I took the time to read the various advantages/disadvantages instead of grabbing things that sound good (and/or fitting), it would have taken longer.  

All things considered, this PC lacks Cyrano's noble purpose, but I think captures his skill both with rapier and rapier wit.  If I played this PC for a game, I would channel Cyrano and the various Musketeers from the Disney version of the film - something gamers should watch on principle. 

Then again, knowing myself, I would lean heavily on puns, Monty Python references, and fart jokes, with the latter befitting Le Petomane's name.