The beauty of homebrewing a campaign setting, in contrast to sticking slavishly to the slick published books of the 'official setting,' is the freedom to add whatever cool adventures I have found to the map.
I then plant rumors, and then hope the players bite and the PCs head that direction.
A good many of my discoveries have come about via Bryce at tenfootpole.org. His reviews are worth reading, if only for entertainment value.
Anyhow, these (mis)adventure sites are scattered around the map of Ironguard Keep and its wilderness.
Pod-Caverns of the Sinister Shroom
Mortzengersturm, The Mad Manticore of the Prismatic Peak
The One Who Watches from Below
This is in addition to several Trilemma adventures and oh, the hex options from d4 Caltrops.
So, there is lots to explore (and loot) in the campaign. I have ambitious plans, what can I say?
We just need the time to actively do so.
Of course, with no game, I might as well issue out these Death Certificates and be done with it.
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