Tuesday, May 10, 2022

Ironguard Keep: Session 14

Finally, decent enough notes to show the mechanics behind the PCs!  

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8/10/20 - PCs - Klayton (and his pseudodragon familiar), Yelrah, THE Svetlo, Albrecht

NPCs - Kirsten, Ori, Morgan Ironwolf, Ulster

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Admin Notes:

Familiars are not spirits that conveniently disappear; they stick around until slain, then woe to their master.

Klayton - human warlock3 Fiend(imp) Pact of the Chain

Yelrah - halforc barbarian3 Primal Berserker

THE Svetlo - human cleric3 (Odin) War Domain

Albrecht - Human sorcerer3 White Dragon heritage

Kirsten - halfelf fighter2

Ori - Dwarf fighter from Ironguard Keep

Morgan Ironwolf - human fighter freed from statue by Albrecht

Ulster - human fighter freed from PodPeople caves by party

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We left off with our intrepid heroes spent and wounded in the ruined wizard tower.  We pick up as they decide upon their next plan of action….

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As the party debates opening the Chest of Many Stairs and peering inside, Albrecht - with Kirsten in tow - heads to the rooftop to see what became of the remains of Maria, the hapless Druid companion felled by stirges several weeks prior and left to rot.  (The DM then asked Albrecht to pick a number from 1-6, and the DM rolled said number openly on a d6, to the party’s chagrin.) 

Reaching the rooftop, Albrecht found Maria’s dried husk, and reeled in horror as it stood up and growled, “you left me!” while pointing at him.  The angry undead advanced steadily, growling in a hoarse voice again and again “you left me!” 

Albrecht tried to sweet talk his way out of certain death (perhaps by quoting Power Ballad lyrics, my notes aren’t clear, reading merely, “diplomacy through Power Ballad”), the revenant glared at him, but he saved! 

Alas, poor Kirsten did not and was paralyzed in place at the top of the stairs! Albrecht kept talking, vowing to remain at Kirsten’s side (as he should, Kirsten is his wife’s PC - and she was listening!) until the bitter end, if need be.  Very sweet.

Anyhow, the party groaned and tried to run as the revenant stared them down, yelling, “you left me!” D30s were rolled for saving throws and magic missile damage, with the endstate being Ori paralyzed, the revenant “alive” and kicking, and most of The Group on the run.  After a series of rounds where Avrae, the goddess of fate, rolled poorly for all, Kirsten and Ori shook off the paralysis and fled, and in desperation, Albrecht (down to his last hit point) gulped the purple glowing potion he had found while hunting a Pod Person and hoped for the best. 

At this point, the DM demonstrated a mastery of improvisation that few before have witnessed.  

Power surged through Albrecht, lifting him aloft as his wounds closed and spell levels returned, eyes glowing purple, all highlander quickening style (in fact, that scene was shown in the discord).  Albrecht feels other changes, but has not yet identified what, merely that he feels … different.  (at this point, the DM's mastery ran out).

From the 1986 Highlander movie, you can skip the beheading part - that didn't happen to Albrecht.

Through clever PC stratagem, the revenant was slowed down, but not killed.  This allowed the Group to run back to Ironguard Keep, tails firmly between their legs.  But at least they were alive. 

Albrecht remarked that he was amazed at “how alive she was!” (DM Note - Maria's Revenant now has a new home on random encounter table).

Setting back out the next morning, the Group made a wide berth around the ruined tower, and the wandering monster dice were kind - all that they encountered were a pair of Twk-Men.


The first told them: 

A Vampire Stalks the Night; 

They Bargain with the Scaled One; and 

They Seek the Army of the Damned.


The second told them: 

The Scaled One Refuses; 

The Forest Queen Seeks Her Lost Prince; and 

The Swampfolk Fight Amongst Themselves.


Jokes were made about Klayton's indiscretions with the Dryad several misadventures back, and the group continued onward.

Still, before reaching the cave mouth that hid the Chaos Temple, a steaming mound of fresh dragon shit was discovered, and being bold adventurers ever in search of phat lewt, the Group waded into the shit (all Magic Christian style - be sure to thank Les for making me watch this film 20 years prior) to search for it.  Their persistence paid off, as Klayton found a golden amulet on a chain, an amulet revealing the symbol of Chaos once it was cleaned off.  Claiming it for himself, Klayton pocketed the amulet and the smelly Group continued on.

The Group reached the cave mouth as night was falling.  The dice were kind and nothing found them.  

They discovered numerous footprints coming and going from the cave, and Klayton volunteered to recon it alone.  The rest of the Group gladly let him.  Once out of their sight, Klayton revealed the horns and tail that were a ‘gift’ from his patron, then donned the shit amulet.  All this was done to appear more chaotic, while still keeping the rest of the PCs in the dark.  He ordered his Pseudodragon to stay outside, and he stepped through the cave mouth into the darkness.

The DM read some boxed text describing what Klayton saw and heard.  The sights were interesting, but there were no sounds, not even from his hard boots on flagstones.  No echoes, no footfalls, no nothing.  Seeing that there were no apparent guards, and that the passage led to a t-intersection, Klayton stepped back out into refreshing noise-filled night and reported back to the party, signs of chaos hidden once again.

Yes, this is from B2's Caves of Chaos; the circled area is where Klayton stopped.

After debating the merits of a night attack on enemies that were known to control undead in their home, the Group decided to go for it.

Stepping inside, they were struck by the echoes of their footfalls and how loud they were.  Klayton uttered cryptic comments and the Group turned to the left.  Eventually, they encountered Zombies and battle was joined!

As zombies fell or were turned, Skeletons joined the fray!

Then the DM’s children appeared, and the DM was whisked away to bed.  Before leaving, note that the DM legit rolled some 6's on the wandering monster rolls.  

Fighting next session will be intense!

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