Part of PC creation is determining languages known, skills known, and spells known.
In the interest of faster PC creation and in the interest of player choices not being wasted, I started using Quantum rules for these options.
By this, I mean I do not require the players to choose these things before the game starts, but rather they declare them and fill in the blanks on their character sheet as the game progresses. This not only feeds into the emergent stories that I prefer, but it also guarantees that players make useful choices.
As a bonus to me, the DM, it means I don't have to be overly concerned with adventure contents, as odds are good - especially early on - that a player can just declare their PC knows a language, spell, or skill to further the adventure.
For me and my games, this is a fine option.
I will say that part of my job as DM is to remind players that they have X amount of blank spaces left.
These work best with lower-level PCs, but in theory, someone could hold one of those languages until a higher level... but our adventures don't go that high before TPKs with the scheduling beast, so use these with a grain of salt.
And if it turns out that someone else came up with this before me, please tell me, so I can give credit where credit is due. I have read lots of blog posts over the last decade, and I know I am not smart enough to come up with this in a vacuum.
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