The current RPG Blog Carnival is hosted by Sea of Stars and involves Dragon Neighbors.
It stands to reason that having one or more dragons for neighbors makes people smart, tough, subservient, or dead. Maybe all four.
Still, dragons are sentient (at least in most game worlds, and certainly in mine), which means they might be reasoned with, should the right negotiator be available, and the right terms struck. After all, dragons understand that sometimes there are better options than naked aggression and extreme violence (too bad most PCs never figure that one out).
Barring deliberate killing, dragons can live for centuries, if not millenia, which is more than enough time to engage in the same pastime of many elves: breeding the perfect human, much like how humans do the same with dogs, horses, and other animals.
While I have written about this topic before as a thought experiment, here it is better fleshed out.
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What this means in practicality is that the Elves, specifically the elf mage-king Lathril of the Gilt-Leaf, made a bet with the Dragon Mage Intet, the Dreamer that they could breed a more perfect champion than the dragon could. Winner gets control of the continent, loser publicly accepts defeat and leaves the area. Until the bet reaches a conclusion, all open hostilities are ceased.
To make it interesting, other near-immortal beings were also invited to the table: lichlords, vampire mages, lesser extraplanar beings, fey nobles, other dragons, other elves, and at least one sphinx.
(These gatherings of near-immortals can be contentious but serve to alleviate the boredom of ages that result in them succumbing to torpor and eventually fatal ennui. While these near-immortals unlikely to admit it, after a few centuries, they look forward to these gatherings.)
The terms of the bet are simple: each bettor has seven centuries to breed the best human champion. There are other details regarding particulars, but that is the gist of the bet.
Dius Fidus, the deity of contracts, oaths, and deals, presided over the final signing of the contract, using the same type of contract materials that fiends use to guarantee mortal souls.
Each of the Elves believes they will win, as this is akin to how they create other elves, merely over centuries and with the endstate being someone that is still human. All of the other bettors believe that they will win, because they believe they are better than Elves.
Of course, the Dragon Mage Intet will win, because they plan to cheat as needed.
At least, that is their plan. Other champions that prove more competent than theirs will throw a wrench into the works.
As will other participants cheating just as much.
After all, with fey and fiends at the contracting table, lots of loopholes based on wordplay, denotation, and connotation were included in the final contract for the express purpose of trying to cheat to victory.
In the early centuries of the bet, champion bloodlines would be guided to attack others, seemingly by fate more than direct guidance. But after several centuries, the bettors have lost track of one another's bloodlines, so it is almost inevitable that some become allies, or at least nonaggressors.
Even the dullest among the bettors understands that it is not just genetics, but life experiences that shape a human. So each of them ensures that there are plenty of physical, mental, and social challenges to forge their bloodlines into the best they can be. Unfortunately, most of the bettors consider traumatic experiences to be learning opportunities, so those are the lion's share of the challenges.
As the goal is a champion that is likely to see combat and death, having the wildlands be wild actually helps immensely, so all bettors have a vested interest in ensuring that the area doesn't become too settled. As such, the wildlands around Skara Brae teem with all sorts of trouble for the beleaguered port city, to include the ruins of past would-be conquerors who failed in their efforts to tame the land.
The bet requires a cessation of direct attempts to conquer the continent, but nothing about hostile beings making their lairs in the area. Besides, these creatures (un)wittingly help shape the various champions that the bettors have been breeding. Intet itself has ensured that some of its 'children' reside near enough to participate in the forging of this champion, and while it has favorites, it will not go out of its way to assist any of them.
This bet is the reason that Skara Brae's history is one of fire and bloodshed, but also resilience and perseverance.
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The timeline of the bet grows to an end, and as I type this, the champions of the various bloodlines converge on the city of Skara Brae, where they will unwittingly compete to determine just which champion is, in fact, superior.
Once that is decided, the winner of the bet will claim the continent, and open war will likely break out, as most bettors have no intention of honoring the deal.
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In short, dragons, much like elves, are jerks.