Monday, May 16, 2022

Ironguard Keep: Session 18 and 19

It turns out that I have only 18 sessions logged, and I have already shared the 18th and final write-up HERE.

That said, I am convinced (and our Discord Channel supports my conviction) that we held one more game after that session.

I don't have a complete write up for you, merely a notes compilation.

It follows.

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THE Group returned to Ironguard Keep, ready to celebrate their hard-won victory over Chaos.  Upon arrival, though, they found the Keep in disarray and fear.

It seems there had been several gruesome murders since the PCs last left, all related to that vampire Albrecht freed back in Session 12.  Theodotus of Byzantium had been busy while the PCs were off casting down a Chaos Temple.

Being heroes (and maybe feeling a bit guilty), THE Group nobly decided to put down the vampire threat.  They may have been egged on by the sentient sword Glory, that they recovered from the sarcophagus of under the Chaos Temple.

Through use of divination and magic sword, they determined there was a cave of sorts at the bottom of the well (Knowledge: Gaming Tropes), and down they went.

It being daytime, the vampire was asleep in its coffin (don't ask how it got down there - loyally charmed minions, no doubt).  So they went at it all Lost Boys style, staking and slaying.

Discord suggests victory. 

Thus ends the chronicles of Ironguard Keep, the first campaign.

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We plan to pick up again for the summer, though not with all the same PCs.

As a reward for following along, here is a link to a great series at the Alexandrian, called the GM Don't List.  A fairly quick read overall - go read it!

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