8/24/20 - PCs in attendance -
Klayton, Yelrah, THE, Albrecht
NPCs in attendance - pseudodragon,
Ori, Morgan Ironwolf, Ulster, and Kirsten
The battle
continues!
Those 6s the
DM rolled up last session resulted in more Zombies approaching from the South, leaving the
PCs in a bind - Zombies to east and south, Skeletons to the north, and a solid
wall to the west!
The newest group of Zombies were
observed to have no hands, but (rusty) sword blades instead.
Being THE Group, they attacked in all directions. Skeletons and Zombies fell in quick succession, followed by a short exploration of the chambers to the north and east. The chamber to the east contained only murals of dark, depraved, and disturbing imagery, involving chaos and its victims. To the north was a throbbing, pulsing throne.
Of course, the throne was sat
upon. (Also of course, due to wine and
time lapse, the DM forgets the who sat upon it and the result.
HELP!)
THE Group
sought refuge for the night in Klayton’s Cabin (boy, does the DM regret this
item), and after an eventless night, awoke to an overcast morning. After breakfast, THE Group again entered the
shrine, this time heading south, where they noticed the wide passage sloping
down and then sharply turning north. At the turn, they also found a pair of
doors.
One door was
of stone and had the following chiseled into it:
“Woe be to
ye that break the seal, for the wind of day, you’ll never feel.”
Opting for uncursed doors over cursed doors (cowards, the lot of them), THE Group forced the other door and beyond a short passage, discovered a quartet of angry cultists (no doubt because they lost initiative).
Despite the tight
confines of the entry passage, Klayton maneuvered and Eldritch Blasted one cultist (for 10 and 6 so two exploding
damage dice) to death, and THE Svetlo landed a potent Guiding Bolt in
the face of another (for 6, 6, 6, and 5, so three exploding damage dice). With two comrades down, the remaining two cultists made their morale check and cast Sanctuary upon themselves and began moving
towards a mirror in the back of the chamber with a surface that rippled like silvery water.
Being a
terrible spoilsport, yet wise tactician, Yelrah charged forth and smashed the
mirror, cutting off escape for the pair of cultists. The other PCs quickly dispatched them, and we
left the party swathed in blood and mirror shards. (Frankly, I am surprised the PCs didn't try to harvest anything from the cultists).
THE Group began searching the bodies, specifically for amulets similar to the shit-covered one
that Klayton had found last session. In addition to those amulets, the PCs also
discovered the cultists were wearing chainmail under their robes.
The DM read
some flavor text about room furnishings, then added a giant frickin’ chest,
which the PCs might open next time we meet.
That said,
we aren't meeting until November due to life things.
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Reading over these notes finds me editing out passive voice and changing it over to active. I am apparently a huge fan of infinitives, as well.
Also, I am certain the blade-arm zombies (and their follow-up next session) came from a Goblin Punch post, I just don't recall which one.
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