Monday, January 3, 2022

2022 Character Creation Challenge - Day 3

For Christmas, I got to open and more thoroughly play with the new Twilight 2000 box set from Fria Ligan.  I backed the kickstarter, so have had the pdfs for a few months, but now with books in hand, I feel I can properly roll up a PC.


In all honesty, this challenge may see a few T2K PCs rolled up.  How much individual PCs will be modeled on people I served with over my twelve years is as yet undetermined. 

T2K does provide some fast PCs, archetypes in the rulebook, but it also includes a life path method, and it's the life path method I'll be using here.  21 easy steps to a new PC trapped in Poland.


Darren McMichaels, American, 33 years old, First Lieutenant 

STRENGTH B - D10

Heavy Weapons D - D6

Close Combat

Stamina D - D6

AGILITY B - D10

Driving D - D6

Mobility

Ranged Combat B - D10

INTELLIGENCE B - D10

Recon C - D8

Survival 

Tech 

EMPATHY A - D12

Command D - D6

Persuasion C - D8

Medical Aid


Specialties: Rifleman, Launcher Crew, Linguist, Tactician, Improvised Munitions

Hit Capacity - 5

Stress Capacity - 6

Coolness Under Fire - B

Moral Code - my job is to take care of my soldiers

Big Dream - get soldiers and self back to the states

Small Dream - get a rifle

Buddy - SFC 'Tuff nuts' - the mechanic

How You Met - 

Appearance - tattoos from enlisted days, partial sleeves and chest

Starting Rads - 5

Starting gear - .45 pistol, 4 reloads, night vision goggles, flak jacket, knife, personal medkit


1LT McMichaels enlisted after high school, partially for adventure, mostly to spite his parents.  After two terms, McMichaels mustered out and used the GI Bill for college and ROTC.  Commissioned a 2LT, McMichaels found himself a platoon leader in a mechanized infantry company, and had been promoted to Company XO by the time war broke out.  As XO, 1LT McMichaels was in charge of maintenance, and was at a maintenance point, negotiating/supervising repairs of two of the company's Bradley's when the fateful call came over the radio.  The thirty or so people at the point split into small groups, and headed west-ish.  For all that McMichaels knows, the two deadlined Bradley's are still parked under the trees, waiting for repairs that are unlikely to come.  He'll gladly trade the grid coordinates for support getting his 'command' of five Americans, a German, and a Pole back to something resembling safety.

All told, there is a good amount of page-flipping, chart-checking, and dice-rolling to get one PC, so we'll see if future PCs aren't just archetypes with a bit of fiction attached.  I do like the idea of a Moral Code, a Big Dream, and (my self-decided) Small Dream for the PCs, and can see those making their way into my eventual frankengame.




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