There are few ways for PCs to suddenly end up with magic items, chiefly the Sun and Key cards from the Deck of Many Things, as well as Wishes.
Between my game world's lazy magic and my desire for interesting lives for the PCs through unintended consequences, I came up with this short table to determine who most recently laid claim to the shiny new magic item now magically appearing in PC hands - if only to have a rough idea of what, if anything, will be coming to take it back.
So a table for recovery team is due, as well.
1. A ruler: local, regional, continental, world. Friendly, Neutral, or Enemy to PCs.
2. An adventurer: local, regional, world-known, planar; paladin, wizard, cleric, bard
3. A monster: dragon, manticore, beholder, sphinx, rakshasa, giant clan
4. A tomb: recent (1-100 years), old (100-400 years), ancient (401+ years); vampire, mummy lord, lich, ghost
5. A temple: the PC's faith, the PC cleric's faith, an outlawed faith, a cult, opposing faith of PC, allied faith of PC
6. A private citizen: merchant, noble (landless and/or nonruling), guild, other organization
Recovery Team
1. Professional adventurers: lower level than PC, same level as PC, high level than PC
2. Bounty Hunters: any number of single and mixed groups that are as likely to work together as against one another.
3. Personal Guards: professionals of the PC's level, under a competent leader (and trusted henchman) of higher than PC level.
4. Otherworldly Minions: fiend, invisible stalker, celestial, or something in-between
5. Monstrous Minions: gargoyles, humanoid war party, lycanthropes, living spell (bigby's hand, most likely).
6. The Owner Themselves: alone or with retinue
It goes without saying that most, if not all, such items gained through magic are unique, so are easily scryed and perhaps recognized. With that in mind, how will the PCs react when the Wish spell brings them a weapon they not only can use, but need for their current quest - a weapon that the PCs recognize as the Sword of the King's Champion?
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