Compiling various houserules to run the game I want to run has led me to DCC, and it has lots to borrow: the mighty deeds, the entire magic system, the lovely random tables, and the flavor.
Honestly, about the only thing I might dislike about DCC is the additional funny dice and that is because I feel I own enough dice - heresy, I know!
The cover of the comprehensive rules tome; the hardback holds a (large) place of pride on my bookshelf.
So the question I am asking myself, is why not run a full blown DCC game and be done with it? I have the rules in pdf, so providing players with copies is trivial. I have reams of adventures for DCC, initially for idea-mining, but I can run them as-is, as well.
Finding the players prove the issue. Where I live are lots of gamers, but from what I can tell, most are 5e, which is the system they have grown used to. Nothing wrong with that - my Frankengame certainly uses advantage/disadvantage from it, and the Ghosts of Saltmarsh book is a lovely addition to my shelf (but I am a Saltmarsh fanboy, so that may bias me). I've run and played 5e, and it works, despite being too super-heroic for my tastes.
I can do a rough survey and find out.
Then its a question of time.
Edit: HERE is a fairly thorough review of DCC.
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