Monday, April 19, 2021

Monday MtG: Decks of Yore

A catalogue of my past decks.  

A few decklists are still at MTGSalvation; I had several others at EDHRec, but it seems they purged members at some point, and mine got zapped.  I have started a new account at Deckstats, so a few can also be found there.  I've linked what is out there, but most simply don't exist outside my vague memories.  That said, most such decks kind of build themselves.

  1. Akroma, Angel of Fury - red goodstuff and big mana
  2. Anafenza, the Foremost - exile tribal
  3. Arcanis, the Omnipotent - blue goodstuff
  4. Aurelia, the Warleader - attacks
  5. Ayli, Eternal Pilgrim - cleric tribal
  6. Azami, Lady of Scrolls - wizard tribal
  7. Blind Seer - color changing and protections blue mischief
  8. Braids, Conjurer Adept - steal others free things
  9. Circu, Dimir Lobotomist - exile Tribal rather unpopular
  10. Commander Eesha - voltron surprisingly strong
  11. Damia, Sage of Stone - goodstuff, probably?
  12. Darien, King of Kjeldor - soldier tribal
  13. Depala, Pilot Exemplar - vehicles and dwarves
  14. Diaochan, Artful Beauty - vehicles and artifacts that become critters
  15. Dragonlord Dromoka - goodstuff and lifegain
  16. Drana, Kalastria Bloodchief - black goodstuff
  17. Ephara, God of the Polis - lots of blinking
  18. Erebos, God of the Dead - black goodstuff
  19. Feldon of the Third Path - red graveyard things
  20. Firesong and Sunspeaker - sorceries and instants
  21. Freyalise, Llanowar's Fury - elf tribal
  22. Gahiji, Honored One - politics
  23. General Tazri - ally tribal
  24. Glissa, the Traitor - BG artifact things
  25. Gonti, Lord of Luxury - play others' decks
  26. Grand Arbiter, Augustin IV - stax
  27. Heartless Hidetsugu - 2013 decklist; some things never change
  28. Horobi, Death's Wail - commander-driven silliness
  29. Ikra Shidiqi, the Usurper and Ravos Soultender - what Anafenza turned into
  30. Isperia the Inscrutable - flying tribal
  31. Iwamori of the Open Fist - legendary tribal
  32. Jarad, Golgari Lichlord - BG commander-focused
  33. Jaya Ballard, Task Mage - burn
  34. Jenara, Asura of War - commander damage and counters
  35. Jor Kadeen, the Prevailer - equipment and artifacts
  36. Kambal, Consul of Allocation - stax
  37. Kami of the Crescent Moon - blue goodstuff/draw
  38. Keranos, God of Storms - storm
  39. Kynaios and Tiro of Meletis - group hug with win conditions
  40. Lin Sivvi, Defiant Hero - rebel tribal
  41. Lyzolda, the Blood Witch - built for dueling commander
  42. Maelstrom Wanderer - cascade into chaos
  43. Marath, Will of the Wild - deathtouch machinegun goodstuff
  44. Marchesa, the Black Rose - a focus on 4 cmc; did I actually play it?
  45. Marisi, Breaker of the Coil - monarch and goad
  46. Melek, Izzet Paragon - spells
  47. Michiko Konda, Truth Seeker - forcing sacrifices
  48. Mirko Vosk, Mind Drinker - mill
  49. Mogis, God of Slaughter - early version; group slug, mass land destruction
  50. Molimo, Maro-Sorcerer - play lands
  51. Muzzio, Visionary Architect - artifact shenanigans; assorted blue legends in the 99.
  52. Nath of the Gilt-Leaf - discard tribal
  53. Neheb, the Eternal - big red mana
  54. Nekusar, the Mindrazer - death by wheels
  55. Nemata, Grove Guardian - modeled on the primer at MTGS.  Wins.
  56. Nicol Bolas - UBR silly stuff
  57. Nin, the Pain Artist - UR artifacts
  58. Niv-Mizzet, the Firemind - I draw
  59. Norin the Wary - blink-based shenanigans; modeled on Gaka's primer
  60. Noyan Dar, Roil Shaper - lands
  61. Oloro, Ageless Ascetic - lifegain
  62. Patron of the Moon - land denial
  63. Phenax, God of Deception - mill and wall tribal
  64. Polukranos, World Eater - big green
  65. Selvala, Explorer Returned - huggish
  66. Selvala, Heart of the Wilds - big green
  67. Shirei, Shizo's Caretaker - built around the commander, I couldn't get it to fire
  68. Skullbriar, the Walking Grave - aimed at dueling
  69. Sol'kanar the Swamp King - URB sillystuff
  70. Stonebrow, Krosan Hero - trample tribal
  71. Sygg, River Cutthroat - Everlasting Torment and creatures that draw cards
  72. Taigam, Ojutai Master - UW goodstuff
  73. Tatyova, Benthic Druid - lands
  74. Teysa, Orzhov Scion - tokens
  75. Thada Adel, Acquistor - theft
  76. Thassa, God of the Sea - watery things in art and name theme
  77. Thrun, the Last Troll - green goodstuff
  78. Tolsimir Wolfblood - GW goodstuff
  79. Tsabo Tavoc - group slug
  80. Uril, the Miststalker - auras for days
  81. Varchild, Betrayer of Krondor - tokens for all
  82. Vorel of the Hull Clade - all sorts of counters
  83. Vorosh the Hunter - +1/+1 counters
  84. Xantcha, Sleeper Agent - mischief
  85. Xenagos, God of Revels - big single attacks
  86. Xyris, the Writhing Storm - wheels and tokens
  87. Zedruu the Greathearted - gifts
What isn't counted are the legends that have (or have had) deck bits set aside for eventual decks that never saw completion.  Also ignored are the legends that are worthy of being commanders that I slip into the 99 for various reasons.

Full disclosure: many of these decks were inspired by a decklist and/or primer on MTGSalvation.  Some are entirely homegrown, but most are - at least somewhat - net decks.  And I am okay with that.  A fine side effect of netdecking is that you quickly learn what cards are good or not, based on others' experience.  When it comes to spending money on painted cardboard, getting bang for your buck is the  only smart way to spend.

A quick scan reveals that I am partial towards mono- and bi-colored decks.  This is chiefly because the landbase is simpler.  In the case of monocolored decks, I grab 28 appropriate basic lands (each a different image, to include some sweet APAC and Euro lands) and 8-10 nonbasics for utility, and I am done.  Other decks follow a similar pattern, with the lion's share of lands being basics.  Not only is this easier on my wallet, but it spares me the pain of a Ruination or Blood Moon.  Granted, these are only threats when people play using my other decks, but still...  


The drawback to running mostly basic lands in a deck with more than one color is the threat of being mana-screwed, either out of a color or just in general.  Opponent strategies can exacerbate landscrew, but that is the cost of playing Magic.  Artifacts help in this regard, with Chromatic Lantern being a key piece of a 3-5 color deck, and the assorted Signets and Talismans helping immensely. 

Regardless, monocolored decks dominate, which means card overlap in regards to 'staples'.  Some, like Erebos, Gonti, and Horobi are wildly different, due to interactions with the commander.  Others, like Poulkranos, Selvala, and Iwamori are basically the same strategy, so many of the same cards appear in the decklists. 

If I were attempting to keep all of these decks assembled, I would either go broke with the multiple copies (especially Sol Ring and certain fancy lands), print lots of proxies, or have some amazingly slow and overall bad decks in continual need of tuning.  Luckily, I gave up on that plan years ago when I sold off cards, keeping only an irregularly supplement Commander Box.  Keeping myself limited on available staples keeps me from having decks that are too similar in strategy built at the same time.






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