Several years back, I wrote - at length - about sentient items, to include a few examples.
In a way, this post is both summation and refinement of that post.
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d10 Possible Spirits Providing Sentience
1 - a bound Celestial, willingly there to ensure a greater goal is achieved
2 - a bound Devil, tries to force bargains before using abilities
3 - a bound Demon, finding brief pleasure in monkeypawing the wielder's intents
4 - a Fey Spirit, determined to the make the most of its condition
5 - a Dragon, benevolent if metallic, maleficent if chromatic
6 - a bound Elemental, most likely a Djinn or Ifrit
7 - a normal animal, acting on instinct
8 - a Sphinx, speaks in riddles but knows much
9 - a ghost, perhaps of the first person slain by the item, its first wielder, or its creator
10 - a PC class, deliberately slain in the crafting process to inhabit the device
d10 Agendas Items Pursue Especially When Dominating Wielder
1 - Freedom - either through trading places, destruction of the item, or merely traveling extensively
2 - Vengeance - against a place, a cause, a faith, a family, or an individual
3 - Chaos - death and destruction for its own sake - the more grand, the better
4 - Self-Preservation - survival first, which may involve cowardice or acting in extremis
5 - Genocide - including forced suicide if a member of the race it hates tries to wield it
6 - Assist - it wants to help a place, person, cause, or faith and ensures they are helped
7 - Guide - the item leads (or drives) wielders to a specific place or conclusion
8 - Rule - the item wants to rule, and will do so through the wielder
9 - New Experiences - lives vicariously through its wielders, and after several centuries, is quite jaded
10 - Wealth - either in decorations for itself or donations to a cause or faith
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Share your favorite sentient item stories in the comments, please.
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